de_dust2_cs2 — CS2: DUST2 DEFINITIVE EDITION
Clean CS 1.6 Bomb Defusal (de_) for Servers & FastDL
Description & Documentation
de_dust2_cs2 — CS2: DUST2 DEFINITIVE EDITION
Category: Custom Maps • Type: Bomb Defusal (de_)
Original Map Author: TheButch3r
Included Map Files (.bsp):
de_dust2_cs2.bsp
Map Description & Overview:
Original creators:
- David Johnston (original author)
- Valve Corporation
Textures:
- Valve Corporation
- CSGO PORTS
- m3owth_47
- TheButch3r
Models:
- CSGO PORTS
- m3owth_47
This is a definitive version of the popular Dust2 map from CS2, with the exact measurements to be used in both competitive and normal mode.
This map includes:
- System to prevent collisions with thin columns (specific to the map)
- Details textures
- GRAPH for YAPBOTS
- Correct sounds for the Textures
Go ahead and try the smokes at different angles! For example, this one here works: LINK
Notes:
*If you find any bug(s) on this map, just post them in the comments or send me a photo to my profile or my Discord
*This map has some areas where the bomb can land and not be picked up; this is due to the complexity of the objects on the map. We recommend using a plugin to help with this issue.
*If you want to get the editable file of the map, contact me on Discord
*If you want a better immersion, you can add these models: LINK
My Discord:
thebutch3r_gb
100% FastDL & ReHLDS Ready
This map package has been cleanly normalized for standard Counter-Strike 1.6 server installations.
All .bsp, .wad, overviews/, gfx/env/, and sound/ files are properly placed with FastDL resource declarations.
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