AMXX ReHLDS v3.14.0.857
ReHLDS 3.14.0.857 is an improved and reverse-engineered version of the original HLDS engine, of
Description & Documentation
ReHLDS 3.14.0.857 is an improved and reverse-engineered version of the original HLDS engine, offering major security fixes, performance optimizations, and enhanced stability for HLDS-based game servers. Designed for Counter-Strike 1.6 and other GoldSource games, it provides extended API support for mods and plugins, advanced server management commands, and refined RCON controls for secure and efficient administration. This release includes numerous CVars for server customization, including player move and command rate limits, precaching options, local gametime optimization, and extended entity and userinfo management. Critical bugs and potential crashes have been fixed, ensuring a more reliable and professional server environment. Ideal for competitive servers, custom gaming setups, and community-driven projects, ReHLDS 3.14.0.857 delivers enhanced security, flexibility, and performance, making it the preferred choice for modern HLDS server administrators.
List of Configuring cvars :
listipcfgfile <filename> // File for permanent ip bans. Default: listip.cfg
syserror_logfile <filename> // File for the system error log. Default: sys_error.log
sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
sv_rehlds_hull_centering <1|0> // Use center of hull instead of corner. Default: 0
sv_rehlds_movecmdrate_max_avg // Max average level of 'move' cmds for ban. Default: 400
sv_rehlds_movecmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_movecmdrate_max_burst // Max burst level of 'move' cmds for ban. Default: 2500
sv_rehlds_movecmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_send_mapcycle <1|0> // Send mapcycle.txt in serverinfo message (HLDS behavior, but it is unused on the client). Default: 0
sv_rehlds_stringcmdrate_max_avg // Max average level of 'string' cmds for ban. Default: 80
sv_rehlds_stringcmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_stringcmdrate_max_burst // Max burst level of 'string' cmds for ban. Default: 400
sv_rehlds_stringcmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
sv_rehlds_userinfo_transmitted_fields // Userinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted (except prefixed with underscore). Each key must be prefixed by backslash, for example "\\name\\model\\*sid\\*hltv\\bottomcolor\\topcolor". See [wiki](https://github.com/rehlds/ReHLDS/wiki/Userinfo-keys) to collect sufficient set of keys for your server. Default: ""
sv_rehlds_attachedentities_playeranimationspeed_fix // Fixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low. Default: 0
sv_rehlds_maxclients_from_single_ip // Limit number of connections at the same time from single IP address, not confuse to already connected players. Default: 5
sv_rehlds_local_gametime <1|0> // A feature of local gametime which decrease "lags" if you run same map for a long time. Default: 0
sv_rehlds_allow_large_sprays <1|0> // Allow larger custom logos than 64x64. Default: 1
sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist.
sv_usercmd_custom_random_seed // When enabled server will populate an additional random seed independent of the client. Default: 0
sv_net_incoming_decompression <1|0> // When enabled server will decompress of incoming compressed file transfer payloads. Default: 1
sv_net_incoming_decompression_max_ratio <0|100> // Sets the max allowed ratio between compressed and uncompressed data for file transfer. (A ratio close to 90 indicates large uncompressed data with low entropy) Default: 80.0
sv_net_incoming_decompression_max_size <16|65536> // Sets the max allowed size for decompressed file transfer data. Default: 65536 bytes
sv_net_incoming_decompression_min_failures <0|10> // Sets the min number of decompression failures required before a player's connection is flagged for potential punishment. Default: 4
sv_net_incoming_decompression_max_failures <0|10> // Sets the max number of decompression failures allowed within a specified time window before action is taken against the player. Default: 10
sv_net_incoming_decompression_min_failuretime: <0.1|10.0> // Sets the min time in secs within which decompression failures are tracked to determine if the player exceeds the failure thresholds. Default: 0.1
sv_net_incoming_decompression_punish // Time in minutes for which the player will be banned for malformed/abnormal bzip2 fragments (0 - Permanent, use a negative number for a kick). Default: -1
sv_tags <comma-delimited string list of tags> // Sets a string defining the "gametags" for this server, this is optional, but if it is set it allows users/scripts to filter in the matchmaking/server-browser interfaces based on the value. Default: ""
sv_filterban <-1|0|1>// Set packet filtering by IP mode. -1 - All players will be rejected without any exceptions. 0 - No checks will happen. 1 - All incoming players will be checked if they're IP banned (if they have an IP filter entry), if they are, they will be kicked. Default: 1
Commands
rescount // Prints the total count of precached resources in the server console
reslist <sound | model | decal | generic | event> // Separately prints the details of the precached resources for sounds, models, decals, generic and events in server console. Useful for managing resources and dealing with the goldsource precache limits.
rcon_adduser <ipaddress/CIDR> // Add a new IP address or CIDR range to RCON user list (This command adds a new IP address to the RCON user list. The specified IP or CIDR range is granted privileged access to server console. Without any Rcon users, access is allowed to anyone with a valid password)
rcon_deluser <ipaddress> {removeAll} // Remove an IP address or CIDR range from RCON user list
rcon_users // List all IP addresses and CIDR ranges in RCON user list
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